Supports both skeletal data and facial blendshapes. Convert to low-poly CC Game-Base character while keeping facial animations. Generate character LODs for optimal game performance. Merge texture UVs in order to reduce draw call in game engines. Bake dense mesh detail to diffuse and normal map to enhance low-poly display. Now your characters are ready to play in no time at all! Polygon reduction for select items and wearable assets. Reallusion offer tools to automate the process of digital human shader assignments and characterization for Unreal Engine 4 and Unity Mecanim. They may find themselves hampered dealing with complicated import and setup routines that may take hours to apply. Once the characters and animations are created, the task still remains for developers to put together the assets in a game engine. Design and deploy AAA-quality characters on an indie budget.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |